1/2/2023 0 Comments Army of two games![]() ![]() Tombstones crumbled under the velocity of our buckshot, forcing enemies to turn tail and seek new cover. We know it works because everyone else copies it and gamers have understood it for years, but this method felt fiddly and confused by comparison.įrostbite 2 was shown off as we returned fire at Cartel goons using our assault rifles and shotguns. I can't think of why Visceral would want to change the template birthed by Gears of War, Winback and Kill.Switch. It feels alien when compared to other cover shooters. Sliding behind scenery is enacted by pointing your aiming reticule at cover and hitting the required button. I then got my first taste of the game's cover system. We did it eventually, and entered a clearing full of tombstones. It was frustrating, and we saw other writers in the room encountering the same issue. To be fair this was still early code and the problem is likely to be fixed before launch, but my first impressions were already crumbling as we hadn't even faced an enemy or fired a single round. We ran around in circles trying to get the scene to engage but it didn't work. I stacked up next to it with my companion yet the breach didn't trigger. Our first - and perhaps greatest - trial during the entire mission was a freight container door that Alpha and Bravo had to breach in order to proceed. It makes Dead Space 3 feel like Call of Duty by comparison. It saw mercenaries Alpha and Bravo battling Cartel militia through a Mexican graveyard during the Day of the Dead festival.Īs our bros trundled through the level I couldn't fight the fact that the controls felt sluggish, and it became clear that Visceral had taken its third-person handling back a step. You have to keep moving, keep talking with your partner about flanking to earn surprise kills because you need that Overkill'".ĭespite this enthusiasm, I really had to dig deep to find something worth punching the air about when playing Among the Dead, the game's 19th mission. I play Dark Souls, where nine times out of ten it was my own stupid fault, and not the game's. "It's a challenge, but the thing about is - I don't mind challenging video games when I realise it was me not playing smart. We understand how to set up these combat environments, how tactical players have to be, how much they have to work together, and all those things are coming together now. He replied: "Our AI's the best it's ever been. My team-mate and I died often as a result of straying apart recklessly, only to be picked off by the game's aggressive enemy AI.īut again, this isn't a killer hook, I asked EA producer Greg Rizzer for his thoughts on the game's alleged tactical play. What is somewhat tactical however, is the need to constantly take cover behind your partner's back. ![]() Your score is linked to Overkill mode, which is a burst of invincibility and increased firepower. Visceral is heavily billing the system as strategic, but in reality it feels scrappy. The game also has a score tally based on teamwork kills. It was sort-of new when the first Army of Two released back in 2008, but here it feels standard. You might reply, "Well, it has co-op," but so do most shooters these days. I slogged through a single campaign mission with a second player thinking to myself repeatedly, "Where's the hook?" My latest hands-on session confirmed that it's a game without that one, glittering proposition worthy of a marketing marquee or trailer sting. Although I wasn't wowed by it, I could still see it speaking to a select demographic of action film and shooter enthusiasts. When I last played Army of Two: The Devil's Cartel I found it to be a rather silly thrill-ride with little substance and a playful nature. Check out the full gallery here.Īrmy of Two: The Devil's Cartel is one of the first games to receive Australia's new R18+ age certificate. You can read my initial reaction here.ĮA just revealed a new batch of screens, showing off more explosions, guns and carnage. ![]() Dave Cook plays some more of the bromantic comedy, interviews Visceral, then ponders why the game exists in the first place.ĭeveloped by Visceral Games, the game is powered by DICE's Frostbite 2 engine, which makes everything - even human bodies - crumble. Army of Two: The Devil's Cartel is coming whether you asked for it or not.
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